Carryable Object Device repetitively exploding despite explosion settings being disabled.

Summary

I created an explosive barrel using the carryable object device, but for some reason it keeps randomly exploding every few seconds. I tested disabling all explosive settings, yet the device continued to explode.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place Carryable Object Device
  2. Test

(Upon testing, this issue seems to be non-existent in my other projects)

Expected Result

The Carryable Object is able to be held and thrown.

Observed Result

The Carryable Object repetitively and randomly explodes, even when being held by a player. The video linked to this post was taken after all explosion and health settings were disabled, so the device should not have been able to explode, yet it did.

Platform(s)

PC, Windows

Island Code

0156-8686-5922

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Video

Additional Notes

The Carryable Object Device is extremely buggy. Another issue i’ve found is that most meshes i use will prevent the device’s physics from working (e.g. when i try to throw the mesh, it just releases above the player and stops moving).