Carryable Device Gets Stuck In Mid Air On Some Throws

Summary

When you force an instigator to carry a carryable device object, and you throw it mid-jump, the carryable object will freeze mid air and fail to be thrown correctly. I find this to happen when the player picks it up when the object is already in movement, not when it is stationary.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Force an instigator to carry a carryable device object while the object is in movement
  2. Attempt to throw the carryable device object mid-jump

Expected Result

The carryable device object should be thrown properly.

Observed Result

Roughly 1/5th to 1/10th of the time, the ball gets stuck in mid-air and doesn’t throw properly.

Platform(s)

PC

Video

Hi @minigamezw - we are unable to reproduce this here. Could you give us more details on how you set it up your asset, or better yet, your island code or project ID?

The status of FORT-1046942 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.

Hey, my project ID is f16c8703-42aa-4d4f-7dfd-83abc7943181.

Thank you!