I actually came from this thread, but its in a horrible location, I didn’t know if it would get replies if I bumped it.
I’m actually more curious about the last post here. In which the poster says that applying the material to other meshes resulted in a black unrendered material. I have that issue, and I’m not sure why. I also read the documentationon the project, but I didn’t want a rug, I wanted a room to be covered. So for my mesh, I just unwrapped a plane that will be the floor, and raised up a few more so the 4 planes were layered, with all the same material. Nothing to complex, just 4 stacked quads, not a tessellated mesh like the rug in the realistic render project. I copied the required assets, (textures and such) to my project, adjusted the material to use the textures, but when I applied the material to my mesh, it too is also black. Looks more like a shaggy rug soaked in oil. Even opening up the realistic rendering project and applying the same rug material to everything, I still get a black texture. So I guess I don’t quite grasp the understanding of whats going on.
If you guys don’t mind showing me what’s wrong here. I’d love to copy this technique for entire floors to make it look like carpet. Thanks