hi,
I started a project with the c++ ball game template .
I make a camera like a TPS game, but in a TPS game is you move the camera, " the forward " will change. You can move your caractere only with forward button and the mouse .
i try to do some for my ball with c++ . ( i am beginer in UE4 )
my try :
void ABallBall::MoveForward(float Val)
{
// find out which way is forward
const FRotator Rotation = Controller->GetControlRotation();
const FRotator YawRotation(0, Rotation.Yaw, 0);
const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X) * FVector(0.f, Val * RollTorque, 0.f);
Ball->AddTorque(Direction );
}
Thanks