Car Physics

Hi all!

recently ive been trying to create an arcade car game using the raycast suspension technique, and only managed to get past the suspension itself, but as soon as it came to making the car behave like an actual car i got really stuck :confused:.

After basically scouring the entirety of youtube and following some tutorials i did not come to a solution, as the car was still handling more like a brick on ice than anything even remotely resembling a wheeled vehicle.

If anyone reading this has any info on how to implement some basic car physics, your help will be very very appreciated, as well as any links to tutorials or any resources that explain how to achieve this in unreal.

Thanks to all in advance!!

TL,DR:
Me try make car. Car behave bad. Me watch tutorial but it no work. Me sad :frowning:

Not sure how much anyone will be able to help considering this is a very broad question with very little context and no snippets from your code/blueprints. But I would start here:

One of the topics there describes, in verbose detail, how to set up vehicle physics with the chaos solver. Chaos has a specific plugin for vehicle integration.