I have tried to use the materials in the car configurator in my project, the master material for opaque keeps giving compile errors after i apply it to my mesh. I’ve tried migrating the materials to my project and importing my assets to the car config project same thing happens.
[SM5] /Engine/Private/HitProxyPixelShader.usf(24,23-33): error X3536: Duplicated input semantics can’t change type, size, or layout (‘TEXCOORD6’).
[SM5] /Engine/Private/GpuSkinVertexFactory.ush(804,3-74): warning X4000: use of potentially uninitialized variable ((unknown))
[SM5] /Engine/Private/HitProxyVertexShader.usf(27,23-33): error X4503: output TEXCOORD6 used more than once
[SM5] /Engine/Private/GpuSkinVertexFactory.ush(180,24-34): error X3536: Duplicated input semantics can’t change type, size, or layout (‘TEXCOORD0’).
[SM5] /Engine/Private/GpuSkinVertexFactory.ush(180,24-34): error X4503: output TEXCOORD6 used more than once
[SM5] /Engine/Private/GpuSkinVertexFactory.ush(180,24-34): error X4503: output TEXCOORD7 used more than once
this is the error i get.
I dont understand what it means and i also dont know how to fix it.
thanks