Car Behind Raytraced Windshield Glass is lighter than without

Hey there everyone, got a Question regarding Raytracing.
Does anyone know, why the Interior behind my windshield is that much brighter than it is without the glass?

I think that is not the usual behaviour ^^

If you need further Informations please let me know, I m working on it for Days now and I m pretty sure its just a Checkbox I missed

I am not really sure, but perhaps the translucency method you are using somehow makes the material light up. Have you tried another translucency method or by tweaking the exposed material parameters?

It seems, what causes the Problem is the Refraction Tab in in my Post Process Volume.
If I unche it, it looks Right, and if I Check it, it looks like in my example.
I ll gonna check the Tranclucency Method immediately

At the Moment I am Using: Blend Mode Translucency
Lighting Mode: Surface Forward Shading

As you can see, the direction indicator lights are looking much better with refraction than without… It is super strange

Okey, so I have the feeling that it has “something to do” with my Skylight. I have to have a look at this