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Captured cubemap from reflection to ambient cubemap (in material). How to?

Hi guys )

Default **cube render target **mostly used with reflection vector node, where captured cubemap start to acting like regular “reflection cubemap”.
But how to use it like ambient cubemap in material instead of reflection cubemap?


Image taking from that article:
https://geeks.ms/waveengineteam/2016…-lighting-ibl/