captureCube render target as a normal 2D texture

I’ve been able to use the captureCube and renderTarget to create a texture in a material, but only using WS reflectionVectors. Is there any way to convert it to a normal 2D texture so I can apply the resulting latLong image onto other geometry in my scene?

This has been solved.

could you share how you solved this? I’m trying to do something similar.