Capture values on Client & Server for testing (in pie)

So I want to make some debug utility to improve my net testing and development and I was wondering if it is possible to have an object that can reference both the client and servers version of the Character actor. Obviously in the real world scenario these are on two different machines, but when I’m playing in PIE they are both on my computer, so is there a context in which I can access both?
I’m thinking it would be something like getting a reference to the server and client’s World

ServerInstance->GetWorld()
ClientInstance->GetWorld()
// compare values from each of these to understand desyncs and replication faster

Any ideas on how to do this?