Here is my setup:
Material
Domain: Post Process, Location: Before Tonemapping (material is very simple, just multiply colors with some value)
Scene Capture Component 2D
Capture Source: Final Color (LDR) in RGB
Capture Every Frame: OFF
In my actor’s blueprint every tick I call: CaptureScene from Scene Capture Component 2D.
Result: Rendered image does not have post process!
But if I disconnect CaptureScene and enable capture every frame I have it rendered with a post process like it should be.
How to use CaptureScene function that it will render with a post process? Am I missing something here???