So, I’m trying to get the sky to reflect on objects in Mobile, but in the previewer it seems Sphere Reflection Captures do not include the skybox at all, and the Skylight does not provide reflections on mobile, leaving my metallic materials showing up as black. The only method I found to get a proper sky reflection to work was to render a skybox from a capture object under the Shader Model 5 previewer, convert to a static texture, then apply that texture to the Sphere Reflection Capture actors and switch them to use the cubemap.
Of course, if the Reflection Captures just captured the scene properly, metallic objects wouldn’t show up as black. Is this a bug with the captures, or is this something I can fix on my end?