Greetings, I would like to know if there is any way to capture the log outputs. I am using the unreal http library. With which when making a request I get an error and the libcurl log, the bad thing is that in the log I get the code I need to continue.
But I have no idea how to get it. (I can’t get it out of http, since when I drop the error, the function never ends and I can’t see the result from the http library)
Thanks for everything