Hi,
I’m using scene capture 2D to capture scene to a render target 2D texture.The FSR or DLSS is effective in viewport,but I can’t get the effect in render target by scene capture 2D.I found scene capture 2D actor just have TAA or FXAA. Is there any way to capture FSR/DLSS effect by scene capture 2D? Thanks in advance!
I found ‘r.SceneCapture.EnableViewExtensions 1’ command to enable view extensions.But it seems not work.