Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
The description and name of the “Neutralize Time Override” setting on the Capture Area Device do not match the documentation at Capture Area Devices | Fortnite Creative Documentation | Epic Developer Community.
Steps to Reproduce
Place a Capture Area Device in UEFN. Go in a play session and look at the Neutralize Time Override setting description.
Expected Result
What the documentation says: “Neutralize Time - This determines whether there is a period of time where an area is neutral (not controlled by any team) when an enemy team is capturing an area that is controlled by an opposing team. If set, the area must return to the neutral state before it can be controlled by the capturing team. There is an option to have no neutralization state, in which case the area transfers control directly from one team to another.”
Observed Result
Currently it says: “Neutralize Time Override - Determines whether the device is visible during the game. This does affect its
collision properties.”
Platform(s)
PC UEFN Play session