Capture Area Device cannot actually take an agent type that is not a player

Summary

The capture area device will only give control/progress capture if the agent in the zone or passed into the GiveControl(agent) is a player.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Pass an agent into the GiveControl(agent) function that is an NPC assigned to a team.

Expected Result

The device gives control to the team the NPC is on

Observed Result

Nothing happens, will only work properly if the agent is actually a player. This is also the case for the score_manager device

Platform(s)

PC