Summary
The capture area device will only give control/progress capture if the agent in the zone or passed into the GiveControl(agent) is a player.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Pass an agent into the GiveControl(agent) function that is an NPC assigned to a team.
Expected Result
The device gives control to the team the NPC is on
Observed Result
Nothing happens, will only work properly if the agent is actually a player. This is also the case for the score_manager device
Platform(s)
PC