Capture Area Device bug: Zone gets permanently stuck on "Contested" state when simultaneous Player Enter/Exit overlap occurs

Summary

​I am encountering a persistent replication/logic bug with the Capture Area device in UEFN. When a specific sequence of simultaneous player overlaps happens, the capture state breaks entirely and remains permanently locked in a “Contested” status until a specific counter-reset sequence is performed.

​Steps to Reproduce / Expected Behavior:

​Normal Flow (Working):
​Player 1 enters the Capture Area → Capture process begins.
​Player 2 (Enemy) enters the area → Status correctly changes to Contested (capture pauses).
​Player 2 leaves the area → Capture resumes for Player 1.

​The Bug Scenario (Simultaneous Overlap):
​Player 1 is actively capturing the zone.
​At the exact same moment:
​Player 2 (Enemy) enters the zone.
​Player 1 exits the zone.
​Result: The capture zone breaks and gets permanently stuck on Contested.

​Current Workaround / Behavior to Fix:
​Once stuck in this bugged state:
​Player 2 cannot capture the zone, even though they are the only one inside.
​To unstick it, Player 1 has to re-enter the zone, then Player 2 must exit, allowing Player 1 to capture it first. Only after that can Player 2 interact with the zone normally again.

​It seems like the device’s internal tracking for player overlap counts fails to decrement or register the exit event correctly when an entry and exit happen on the exact same frame or tick.

​Has anyone found a workaround or Verse solution for this, or is this a known bug pending a fix? Any help is greatly appreciated!

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place a Capture Area Device in the map.

  2. ​Player 1 enters the Capture Area to begin capturing.
    ​At the exact same moment:

    • ​Player 2 (Enemy) enters the zone.
      -​Player 1 exits the zone.

Expected Result

When Player 1 leaves and Player 2 enters simultaneously, the Capture Area should switch from “Contested” to allowing Player 2 to capture the zone.

Observed Result

The Capture Area gets permanently stuck in the “Contested” state.
​Player 2 cannot capture the area, even though they are the only player inside. It remains locked until Player 1 re-enters the zone and Player 2 leaves so Player 1 can capture it first.

Platform(s)

UEFN