Capture 2D - Niagara Particles


I am having a Capture 2D component which in some cases crashes with the following error:
batchelement.numprimitives == 0 when a indirectargsbuffer

After some testing, I found out as soon as a niagara particle effect come into the scope of the capture 2D it will crash.

Any idea why this is happening or is it not possible to use niagara when using a rendertarget with Capture 2D?


Mhmm, I kind of solved it. For other people maybe:

I had particle system which with a mesh renderer. “Enable Frustum Culling” was enabled. After disabling it the crash has disappeared. Im still not satisfied, because I dont think this was the “solution” to the problem :smiley: