As the title says. This doesn’t really work for some games where a character’s position would be exposed due to their shadow projecting onto the other side of the wall. Would it be possible to have the capsule shadows only cast on surfaces with a normal that’s facing the direction of the projection? I think [USER=“4894”]Tim Hobson[/USER] implemented this, so do you have any input/ideas? Thanks for this otherwise awesome feature!
This is really helpful at Fortnite.
Hm, the fact that Epic already published a game with this problem is disheartening. Is there really no answer to this? Is there anything in the pipe from Epic that could help?