Hello,
I’m testing using the mobile renderer for PC for performance gains and one feature I see is not supported is Capsule Indirect Shadows.
I would like to ask what would be the required steps needed to be taken to make it work? ( or does that require too many engine changes )
Currently I see that it would require to port the CrteateIndirectCapsuleShadows fofrom Deferred Scene Renderer to the normal one, changing Capsule ShadowRendering.h “SupportsCapsuleIndirectShadows” to return true on mobile devices and then probably modifying more code.
But I don’t know if its doable or if its a lost cause.
Thank you very much.