Capsule Indirect Shadows on Mobile Renderer

Hello,

I’m testing using the mobile renderer for PC for performance gains and one feature I see is not supported is Capsule Indirect Shadows.

I would like to ask what would be the required steps needed to be taken to make it work? ( or does that require too many engine changes )

Currently I see that it would require to port the CrteateIndirectCapsuleShadows fofrom Deferred Scene Renderer to the normal one, changing Capsule ShadowRendering.h “SupportsCapsuleIndirectShadows” to return true on mobile devices and then probably modifying more code.

But I don’t know if its doable or if its a lost cause.

Thank you very much.

Steps to Reproduce
Enable Mobile Renderer preview in editor.

Hi David,

Bringing Capsule Indirect Shadows to the mobile renderer is on the roadmap but I do not have an exact ETA at the moment.

Best regards.

Hi David,

This appears to be targetted for 5.7. UE-291728 is the associated report, however it is not public yet.

Beset regards.

No problem at all. Thank you for bringing the issue to our attention.

Thanks for the info, will mark this question as closed then.

Thanks again for following up on this and adding this extra info, I appreciate it.