I take my character to the place where the trace hits, but sometimes I have a glitch problem due to collision. So I decided to set up a simulation-style system, but I don’t know if it can be done. If the capsule goes there, I want to determine where it will be teleported and set my character’s location there. So like this:
I: what happens if I put the capsule component in the location I want
Ue4: bro if you put the capsule component here, it glitches here
I: okay bro, take me directly to location wich capsule companent at after the glitch, you
I will be very thankful if you can help me! thanks
You can use Capsule trace or Sweep for this, you probably don’t need both:
No I mean how can I foresee which location will my capsule glitch after settin my capsules location with move companent to
bro if you put the capsule component
here, it glitches here I: okay bro,
take me directly to location wich
capsule companent at after the glitch,
you
What I originally suggested does the above.
No I mean how can I foresee which
location will my capsule glitch after
settin my capsules location with move
companent to
If you wish the see the overlaps present at the target location for a capsule component, then it’s this:
But perhaps I misunderstood the scenario.