I’m trying to make one of the sliding style games i.e. tribes ascend to practice, but I haven’t found out how to get the collision capsule to follow the player’s hmd. This is how I have my pawn setup:
The thrusters are placed on the motioncontrollers every tick, my reasoning being that it applies thrust to its parent.
However, collision stays stuck in the center of the chaperone, not following the player. I’m stuck as to how I should continue.