Capsense Unreal Engine 5.3.2 with MetaXR v62 using Quest 3

Hello everyone, I tried to activate capsense in Unreal Engine 5.3.2 through MetaXR version 62. I followed the following official documentation: Use Capsense | Oculus Developers

However, even connecting the “Set Controller Driven Hand Poses” node to the BeginPlay event, the controller-hands hybridization does not work. When I grab the controller, the virtual hands disappear. I have disabled OpenXR and tried to change various settings of the plugin and the MotionController, but to no avail. Has anyone managed to fix this problem?

Thank you.

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