I saw this short where they create adjustable material height, but i cant get the material to close the top (Cap it) and it appears hollow, is there any other way to cap the material?
Hi, one way you can make the liquid appear capped is to set the Shading Model to Unlit, then use the Two Sided Sign node in the emissive channel. Lerp it with the main liquid color and a slightly lighter surface color.
The best way is to adjust the normal vector of the inner surface to point in the direction that the “cap” would. Take the vector (0,0,1) and transform it from world to tangent space. This will still likely have some artifacts, but will cause the inner surface to be shaded in the manner you’re looking for.