For context I have a Road mesh and I’m adding world-aligned noise to road lines to multiply into the mask.
Sounds pretty simple but I couldn’t get the World-Aligned UVs working on the DBuffer Deferred Decal, despite having worked in Opaque with Opacity Masking. I ran WorldPosition-XY to Basecolor to demonstrate the issue.
- Material Domain: Deferred Decal, Blend Mode: Translucent, Decal Blend Mode: DBuffer Translucent Color, Normal
- Material Domain: Surface, Blend Mode: Masked, Decal Blend Mode: N/A
http://i.imgur.com/WnaHIzM.png
http://i.imgur.com/gce5zRD.png
Curious to know why I’m unable to use UVs in this way.