Can't use Carryable Object with Custom Items and Inventory enabled

Summary

When “Custom Items and Inventory” is enabled in Projects Settings, Carryable Object from Carryable Spawner becomes useless, because when I try to pick it up, the animation for it starts but the Carryable Object is immediately dropped on the ground. And when I try to pick it up from the ground, it is doing it all the time. So it is not possible to use Carryable Object at all.

When I disable “Custom Items and Inventories” for the project, it is immediately working fine and after I enable it, it is bugged again. I tried it in 2 different maps with the same results. And it’s the same for both the default and custom mesh. I also tried to use an event “Force Instigator to Carry”, but it does nothing. And enabling Physics doesn’t fix it.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Enable “Custom Items and Inventory” in Project Settings
Place Carryable Spawner device
Launch Edit Session and try to pick up Carryable Object to use it

Expected Result

It should be possible to pick up Carryable Object from Carryable Spawner and have it above the head until it is thrown away

Observed Result

Carryable Object is immediately dropped on the ground after it is picked up

Platform(s)

UEFN 40.20, PC, Windows 11

This is no longer happening after update to UEFN 40.30, so this bug report can be closed.