As the original poster mentioned, despite having my projects already downloaded with local changes, all of my projects ask me to sync them to my PC upon selection. I presume that doing this will cost me changes I’ve made since I last checked in changes.
Is this happening because of current downtime and will it be fixed once servers are back online?
EDIT: Servers seem to be back online but I am still running into the problem. UEFN is not recognizing any of my local projects and I am prompted to resync all of them.
It happened to my projects too, I was not able to open any of them directly. If you are not using Revision Control regularly to have the newest versions of your projects on the server, don’t click on the blue button “Sync”, but click on the grey button “Browse…” that is next to it on the left. And then navigate to your locally saved project file to open its newest version that you have on your computer. It will load up, so you will be able to continue from the point where you were before the update.
I don’t understand why there is not a single word about this in the Release Notes for Update v36.20 or anywhere else.
And remember that you need to do that for all of your projects individually. If you do it only for one of them and then you will double click on some other project, it will Sync with data on the server for that specific project which you need to avoid for all of your projects that don’t have their newest versions on the server.
@ultratroll@Icifyed Have you seen this only on URC-backed projects or have you also seen only found “browse” option on projects that may have never used URC?
hi All,
Reading the 36.20 release notes a NEW version of Unreal Revision Control has arrived with 36.20 to fix many problems reported in the last few weeks, mainly disconnections from servers and wont reconnect.
When URC was major updated at about 30.00 the same sync update was needed.
Nobody lost data and URC was far more reliable