Can't Type in Rotation Values Into Up/Z

Summary

When rotating an asset, creators can type in rotation values instead of manually rotating the asset with the gizmo. This works perfectly in all axis except for the green (Up/Z) axis.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  • Place an asset in the view port
  • Navigate to the right side to view the rotation values
  • Type in a value greater than 180 for the green axis (Up/Z)
  • Note that the value resets to be lower than 180 degrees and does not rotate the asset as expected.

Expected Result

  • Place an asset in the view port
  • Navigate to the right side to view the rotation values
  • Type in a value greater than 180 for the green axis (Up/Z)
  • Asset rotates as expected.

Observed Result

The rotation value resets to be lower than 180 degrees and does not rotate the asset as expected.

Platform(s)

PC

Video

Yes it hurts… z can no longer be greater than 90

Instead of 0,180,0 for a 180, it’s 180,0,180.

so one half of a 360* rotation uses 0, -90 to 90, 0 and the other half of the rotation uses 180, -90 to 90, 180

I don’t like the new system, I used to use transform box to rotate everything because it’s quicker, now I have to use the handles more… but if I do type it in I’m more inclined to use a single -1 scale with the 0,0,0, instead of typing in 180,0,180

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