I have a “mixed” application which starts in normal desktop mode, then I toggle VR mode with console commands.
My problem is, I can not test my app effectively because
VR Mode (Alt-V) shows only the current level in VR mode, but I need test the whole application with my loaded settings, etc (I setup things in menu level before entering VR)
VR seems doesnt work in standalone mode (log shows its not supported)
Play in Viewport doesnt respond to VR console commands (no error but nothing happens, Vive gives calibration screen)
Atm it ONLY works properly if I make a final packaged build, but it requires a lot of time, so I need wait 15-20 minutes to test one change in my app
Any solution for this? The best would be if standalone mode would support VR as it is the best simulation how the final app will work.
So any hope that VR switching could work in standalone mode in any future UE4 version?
Or Play in Viewport at least… (that also would help in debugging)
Standalone VR support has been gone since 4.10, so I’d say hopes are low for an immediate fix. I think this has to do with how the editor ‘takes control’ of the VR headset while running.
Work on VR is ongoing, so perhaps this use case will be accounted for. Trello