Can't spawn my target AI only for clients on Multiplayer flying game

I tried to use AI targets in a flying Multiplayer game but since the server couldn’t handle more than a few actors I wanted to spawn the targets using a target generating class for each client using this event, so now clients get to spawn them without any need of server handling them for each player. but I still have a problem. None of the actors spawned on clients move or do anything even tho I tried making sure nothing on them is replicated. PLEASE I NEED HELP WITH THIS, ANY KIND OF HELP IS APPRECIATED!

Also here is the blueprint I used to spawn my AI on the generator class:

Hi, by default all the AI is handled by the server only (the controller exists on the server only). So you would need two things

  1. Spawn the controller for AI on the client and let it possess the AI (inside the blueprint of your AI Pawn)

  1. Enable “Allow Client Side Navigation” in the project settings so that the AI will move on the Client.

Thank you so much, fixed my problem