Can't simulate physics because of ComplexAsSimple collision

I am getting the same problem

What problem? Complex Collision is static and cannot be simulated.

  • if we have a bunch of immovable craggy rocks players needs to navigate on with a high degree of fidelity, and one cannot be arsed to laboriously craft neat collisions, use Complex as Simple
  • if you need something to move, rotate, simulate, interact with other entities or be overall performant, stick to Simple Collision. There’s a bunch of different ways to get the correct collision shape:
1 Like