Collisions

Pick one:

  • use a ramp as the collision shape, players move smoothly on ramps - easy and efficient
  • if the stars do not need to move, use complex collision - it’s generally fine for stairs but can mess with navigation and is not as performant (borderline irrelevant unless your levels are made purely of high poly staircases)
  • use Convex Decomposition in the mesh asset panel - can work OK at times
  • carve collision shape using brushes, convert, use as collider - a.k.a. poor man’s UCX
  • manually & laboriously craft collision out of some boxes - meh
  • use UCX - best option, imho
  • use the dropdown in the asset to add primate collision shape or DOP volume
  • something else? - someone please do tell!