It is my first time using nanite so I might did something wrong.
When i import my fbx from blender to UE it looks really bad, but i fixed this but setting the fallback relative error to 0.
Hi.
I also had a problem with that. Must be activated in the project options Directx 12. The documentation mentions this topic:
“Nanite is currently supported on PlayStation 5, Xbox Series S|X, and PCs with graphics cards meeting these specifications, using the latest drivers with DirectX 12”