Can't see variable added to engine class

So I added a variable to ProjectileMovementComponent.h, and when I open a blueprint that has a ProjectileMovement Component I can’t see the variable in the details panel. I tried recompiling in the editor, rebuilding in Visual Studio, and restarting the editor after rebuilding.

This is the code I added

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Steering) uint32 bIsSteeredProjectile:1;

What am I missing here?

Hello,

After I tested it, it appears uint32 will not work for blueprints. Not sure why you are not getting an error but I get this one:

Type ‘uint32’ is not supported by blueprint.

Change it to type “int32” and you should be good.