So I added a variable to ProjectileMovementComponent.h, and when I open a blueprint that has a ProjectileMovement Component I can’t see the variable in the details panel. I tried recompiling in the editor, rebuilding in Visual Studio, and restarting the editor after rebuilding.
This is the code I added
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Steering)
uint32 bIsSteeredProjectile:1;
What am I missing here?