I want to add a perception component to a character, I was able to add the component, but nothing appears in the details section in the blueprint. Here’s how I did it:
.h
private:
UPROPERTY(EditAnywhere)
class UAIPerceptionComponent* AIPerception;
.cpp
AIPerception = CreateDefaultSubobject<UAIPerceptionComponent>(TEXT("Sense"));
AIPerception->RegisterComponent();
Am I missing something?