How can I diagnose this problem? I create sequence A, save it, ok. I create sequence B, save it, ok. I create sequence C, save it, ok. I go back to seq B, try to save it, error!
Can't save [path][Seq B].uasset: Graph is Linked to external private object MovieScene [path][seq C]:[seq C]:MovieScene_0 (ControlRig)
Why is SeqB bothered by SeqC?!? They’re not embedded or anything.
Why does it say “(ControlRig)
”?
Unreal Engine 5.3.2, Windows…
Possibly relevant: I initially dragged a raw control rig asset into the scene and the sequence (ew!), then later, realizing that’s not how you use control rigs, deleted it from the sequence and the scene (in that order!). Replaced it with a blueprint holding both the skeletal mesh and its control rig.
So maybe it’s a bad reference that’s sticking around? BUT this infects sequences that had been saving ok previously! and this problem is now occurring when I make a completely new map, new sequences, using the same assets. (Which behave OK in other maps & sequnces–they are not universally bad)
I see from a fair bit of searching the forums that 'cant save... external private object'
is a common and hard-to-solve problem. And this version really sucks, because i have to recreate a lot of parts before the problem appears
Please, how do I investigate this?
I have tried “Clean Up Redirectors”… what else can I try?
This bug is devouring my project!