Can’t save …/…/…/…/…/…/Player_Idle_Sequence.uasset: Graph is linked to external private object MovieScene /Game/Player/Animation/Animations/Sequences/Player_Walk_Sequence.Player_Walk_Sequence:MovieScene_0 (MovieScene)
I get this error when Trying to save my level sequences. The way this starts happening is. I have a Control Rig in the level that I drop into the new Level sequence called Player_Idle_Sequence after making the animation I create a linked animation sequence. Then I move on to making a new Level Sequence called Player_Walk_Sequence as soon as I add in the same control rig that was used in the Idle sequence, this error starts popping up. What I want is to have a separate sequence that is linked to an animation so that I can go back and edit them whenever I need.
I am having the same problem: can’t save sequences, external private object, MovieScene. my post Did you ever find a solution?
I also am using Control Rigs, and the problem does appear when the same control rig is used (and keyed) in two or three different sequences. But, other scenes have control rigs used in multiple sequences without a problem. (Also, those are different control rigs…)
Hmm… this gives me something to test. I’m curious if you got anywhere in your troubleshooting.
can confirm, using a control rig or control-rig-in-blueprint in two different sequences (based in the same scene) causes this error.
My workaround, I am putting all of my animation into a single long subsequence. Probably not the best solution for your use case. Hope you found a solution!
If I remember I just didnt make linked sequences with animations. So I just go back and redo the animation if needed. Not a good solution for the long term but I did it as a quick fix so I can do some prototyping.