Can't run RPC on Server from Remote. (Not Character blueprint)

I want run Blueprint Event on all players from simple BP (TestRPC), placed on level.

My conditions:

  • Listen server
  • Blueprint TestRPC has “replicates“ checked

From server i can multicast event “LocalEvent“ on all client, but from client i can’t trigger “ServerEvent“ for starting “MulticastEvent“.
How to fix it?

clients cant call RPCs on actors they dont ‘Own’ you have to call the RPC from your PlayerController or Pawn