I’m creating a muzzle flash and using a mesh data in the particle system, the problem is when i sway my gun, the mesh doesnt follow/aim in the same local space rotation of the gun(socket), the mesh when spawned always aims towards x-axis. How do i fix this
There is a checkbox “Use Local Space” when you click on the “Required” section of your emitter in Cascade.
Does ticking that help?
Thank`s **VSZ **Champion)