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cant rotate meh in particle editor along local space

Hi all,
I’m creating a muzzle flash and using a mesh data in the particle system, the problem is when i sway my gun, the mesh doesnt follow/aim in the same local space rotation of the gun(socket), the mesh when spawned always aims towards x-axis. How do i fix this

There is a checkbox “Use Local Space” when you click on the “Required” section of your emitter in Cascade.

Does ticking that help?

Thank`s **VSZ **Champion)