Hello,
I have opened an old scene with built lighting.
I enabled LUMEN and raytracing, I deleted the BuiltData-Maps. But still I get the warning "Lighting needs to be rebuilt.
It just renders black.
Only with “deferred rendering” I get a picture, but this is as faras I know not full quality!
Why is the scene rendering black? It’s an space ship interior
this made no difference. (Also have never used Game Overrides before)
The camera is on manual exposure as always.
At rendering it even doesn’t make a warm up count. It’s just skipping the warm up frames and rendering black
Lumen works with Deferred Rendering and so it isn’t developed to work well with Forward Rendering (Forward Shading). The same issue you might get when you work on VR projects that use Forward Rendering so it’s a limitation of Lumen for now!
Thanks, path tracing is now rendering but very slowly
Taking minutes per frame (but I did not check any settings). So I will have to wait until it’s finished.
LUMEN: I checked the “lumen” scene view - the picture on the top. It was not just black.
Something must tell the engine, that there is nothing to render, otherwise it wouldn’t skip warm up and render in a few seconds just black and it’s also NOT saving any frame!