Can't render stereoscopic 3D in frame sequence mode

Hello, I have a problem when rendering a stereoscopic 3D scene in frame sequence mode for active shutter glasses.
I’m using Unreal version 5.2, the project is a standard nDisplay template, I’m follow
this documentation

The first problem is that when you try to launch a frame sequence with a directx 12 render API, after a few seconds, all windows launched in the switchboard crash without any error. This is fixed by changing the render api to directx 11. After that, the windows stop crashing, but in this case the frame sequence does not work correctly, it renders a mono image, and on 3D glasses the left lens is permanently closed (black)
At the same time, in the side-to-side 3d mode, it renders both eyes, and they clearly show the difference in the camera position.

Stereo rendering itself is correctly configured in the Nvidia settings. A similar project on Unity renders the 3D image correctly, also the nvidia 3D player shows 3D video with frame sequence correctly.

That is, with a frame sequence, I simply do not see frames for the left eye, it’s just black, what could be the reason for this?

Configuration:
GPU: A4500
Projector: Barco F70‑4K8
OS : Windows 11
Unreal version : 5.2
3D : Active Shutter glasses

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@DominusFuror Hello, did you figure out any solution or the causes? I am now at 5.6 and have similar issue.