Cant package Shooter Game?

Hello,
i wanted to package the Shooter Game for a Multiplayer test. But i cant package it. I also can not package a new and empty “Map” based on the Shooter Game.

MainFrameActions: Packaging (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Users\patrick\Documents\Unreal Projects\Shooter Game 4.1\Binaries\Win32 with wildcard ShooterGame-Win32-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows): Stacktrace: bei DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Windows): bei BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Windows): bei BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows): bei Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows): bei Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Windows): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows): bei BuildCommand.Execute()
MainFrameActions: Packaging (Windows): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows): bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows): bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc
MainFrameActions: Packaging (Windows): Main, Object Param)
MainFrameActions: Packaging (Windows): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows): Program.Main: ERROR: No files found to deploy for C:\Users\patrick\Documents\Unreal Projects\Shooter Game 4.1\Binaries\Win32 with wildcard ShooterGame-Win32-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): copying UAT log files…
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED

Have you started the UE4 with admin rights? → in my case this solved the problem

Worked! Thanks

I ran as administrator and it won’t package the Shooter.
MainFrameActions: Packaging (Windows): Program.Main: ERROR: No files found to deploy for I:\Unreal Projects\Shooter Game 4.1\Binaries\Win32 with wildcard ShooterGame-Win32-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): copying UAT log files…
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED

Hmm, strange. Also disable your anti virus and then try it again.

I also was wrong. When i wrote that it worked, i looked into the wrong Folder… It still doesnt work for me sadly!

Can anyone help me with that, please?

Make sure you have 2013 visual studio express C++ or 2013 visual studio pro C++ installed, then try to build again

Nwatchel is correct, Shootergame is a code project and as such needs VS2013 to package the game. Make sure you have it installed before you package the game.

-Max B.

I was getting the same error and just installed VS express and all is good. Is VS express free?

Yes Visual studio express C++ 2013 is free