I’ve been trying to package my project for two days now, but I keep running into an issue where, even though I’ve set the build configuration to Shipping in the project settings, the final package still ends up as a Development build.
To troubleshoot, I also created a brand new project and tried to package that in Shipping mode with the same result. Interestingly, when I downgrade the same project to UE 5.5, the packaging works correctly and produces a proper Shipping build.
I’m currently using Unreal Engine 5.6 (the version downloaded from the Epic Games Launcher – not built from source).
Has anyone else experienced this or found a workaround?
Yes, I’ve already tried that as well, since I read that a similar issue happened before.
However, when I try to package using the Shipping configuration, I get the following message:
I already tried that as well, unfortunately without success.
I also tested whether enabling “For Distribution” would make a difference, but sadly that didn’t help either.
Can confirm the exact same results you are seeing. Total stable building in 5.5 then 5.6 i get the exact same errors. They made all sorts of changes to the project launcher in 5.6 including making Zen apart of the main pipeline. Honestly they need to patch this ASAP its a total disaster what they have done to the project launcher with no support or info on the proper settings. They have prioritized development builds over shipping and its a really bad direction.