When trying to package a plugin that has C++ code using the class FPlatformFileManager, the UnrealBuildTool gives me:
error C2653: ‘FPlatformFileManager’: is not a class or namespace name
I can build the project, including the plugin, using Visual Studio 2019. I can also drop the plugin folder into other projects and use the plugin. I just can’t package it.
I’ve tried whitelisting only Win64 in the .uplugin file, but still get the error.