Hi, Some more feed for this thread:
When trying to build any BP tempalte for Gear VR, I get this in my log: (building C++ 1st person template works but I’m more of an artist so would like to work with BP)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewMap" FILE=“C:/Users/user/Documents/Unreal Projects/VR_GearVR_BP_001/Saved/Autosaves/Game/UEDPCNewMap.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=20.09ms
LogSavePackage: Moving ‘C:/Users/User/Documents/Unreal Projects/VR_GearVR_BP_001/Saved/UEDPCNewMapF900ACB647FAE52F0CD885867973871F.tmp’ to ‘C:/Users/User/Documents/Unreal Projects/VR_GearVR_BP_001/Saved/Autosaves/Game/UEDPCNewMap.umap’
LogSavePackage:Display: Finished SavePackage C:/Users/User/Documents/Unreal Projects/VR_GearVR_BP_001/Saved/Autosaves/Game/UEDPCNewMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Android (ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/User/Documents/Unreal Projects/VR_GearVR_BP_001/VR_GearVR_BP_001.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/User/Documen
UATHelper: Packaging (Android (ETC2)): ts/Unreal Projects/VR_GearVR_BP_001/VR_GearVR_BP_001.uproject” -cook -stage -archive -archivedirectory=“C:/Users/User/Documents/Unreal Projects/VR_GearVR_BP_001” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -u
tf8output
UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\VR_GearVR_BP_001\VR_GearVR_BP_001.uproject
UATHelper: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: D:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“C:\Users\User\Documents\Unreal Projects\VR_GearVR_BP_001” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 0.7805005s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“C:\Users\User\Documents\Unreal Projects\VR_GearVR_BP_00
1” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.09.20-01.39.39.txt’
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, Stri
UATHelper: Packaging (Android (ETC2)): ng Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Are BP projects compatible with GearVR? I would assume they are…