Can't package my game, impossible error

I get this errors packaging in Unreal Engine 5. I don’t understand anything please help.

The game runs perfectly in Editor, and the last successful packaging was in 4.25.3 i believe.

Please help me or tell me how can I search for the specific problem in Visual Studio maybe??
Anything helps, thank you kindly beforehand!

(Also, I’m not sure if it is correct to put all the text here or is there any other convenient way of sharing the errors?)

UATHelper: Packaging (Windows):   LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows):   LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows):   LogOutputDevice: Error:
UATHelper: Packaging (Windows):   LogOutputDevice: Error: Ensure condition failed: DestinationExpression->AssociatedVarProperty [File:D:/build/++UE5/Sync/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerVMBackend.cpp] [Line: 1439]
UATHelper: Packaging (Windows):   LogOutputDevice: Error:
UATHelper: Packaging (Windows):   LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff93e200aac UnrealEditor-KismetCompiler.dll!FScriptBuilderBase::EmitDestinationExpression() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:1439]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff93e214e18 UnrealEditor-KismetCompiler.dll!FScriptBuilderBase::GenerateCodeForStatement() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:2059]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff93e1f2c0e UnrealEditor-KismetCompiler.dll!FKismetCompilerVMBackend::ConstructFunction() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:2232]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff93e215dc0 UnrealEditor-KismetCompiler.dll!FKismetCompilerVMBackend::GenerateCodeFromClass() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:2178]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff93e1efb73 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CompileFunctions() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4375]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9434f2e8b UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1356]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9434efd43 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3068]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96000c250 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:455]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96029e5e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5060]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96029c6ed UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4540]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96029d0b5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4662]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96029eb4b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3637]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602c439c UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3808]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96041a59d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1303]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff96041907a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1482]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9604196e0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1462]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff948f3ee5f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2544]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff948f3f0a6 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1862]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff948f554b0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1809]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff948f73cde UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1152]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff948d9d216 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1001]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff948dc001c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:668]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff6ce2c910e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3529]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff6ce2c095c UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:129]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff6ce2c0c0a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff6ce2d573d UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff6ce2d7a3e UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9a0837034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows):   LogOutputDevice: Error: [Callstack] 0x00007ff9a1f82651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows):   LogOutputDevice: Error:
UATHelper: Packaging (Windows):   LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: DestinationExpression->AssociatedVarProperty [File:D:/build/++UE5/Sync/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerVMBackend.cpp] [Line: 1439]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ff93e200aac UnrealEditor-KismetCompiler.dll!FScriptBuilderBase::EmitDestinationExpression() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:1439]
PackagingResults: Error: [Callstack] 0x00007ff93e214e18 UnrealEditor-KismetCompiler.dll!FScriptBuilderBase::GenerateCodeForStatement() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:2059]
PackagingResults: Error: [Callstack] 0x00007ff93e1f2c0e UnrealEditor-KismetCompiler.dll!FKismetCompilerVMBackend::ConstructFunction() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:2232]
PackagingResults: Error: [Callstack] 0x00007ff93e215dc0 UnrealEditor-KismetCompiler.dll!FKismetCompilerVMBackend::GenerateCodeFromClass() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp:2178]
PackagingResults: Error: [Callstack] 0x00007ff93e1efb73 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CompileFunctions() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4375]
PackagingResults: Error: [Callstack] 0x00007ff9434f2e8b UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1356]
PackagingResults: Error: [Callstack] 0x00007ff9434efd43 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3068]
PackagingResults: Error: [Callstack] 0x00007ff96000c250 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:455]
PackagingResults: Error: [Callstack] 0x00007ff96029e5e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5060]
PackagingResults: Error: [Callstack] 0x00007ff96029c6ed UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4540]
PackagingResults: Error: [Callstack] 0x00007ff96029d0b5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4662]
PackagingResults: Error: [Callstack] 0x00007ff96029eb4b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3637]
PackagingResults: Error: [Callstack] 0x00007ff9602c439c UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3808]
PackagingResults: Error: [Callstack] 0x00007ff96041a59d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1303]
PackagingResults: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
PackagingResults: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
PackagingResults: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
PackagingResults: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
PackagingResults: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
PackagingResults: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
PackagingResults: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
PackagingResults: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
PackagingResults: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
PackagingResults: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
PackagingResults: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
PackagingResults: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
PackagingResults: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
PackagingResults: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
PackagingResults: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
PackagingResults: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
PackagingResults: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
PackagingResults: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
PackagingResults: Error: [Callstack] 0x00007ff960294738 UnrealEditor-CoreUObject.dll!<lambda_cd85aede1206f8efced22dacf349c872>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3165]
PackagingResults: Error: [Callstack] 0x00007ff9602f0bfd UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3281]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602f0cc1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3309]
PackagingResults: Error: [Callstack] 0x00007ff9602ef297 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2845]
PackagingResults: Error: [Callstack] 0x00007ff9602ef0b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ff9602aa0d9 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2444]
PackagingResults: Error: [Callstack] 0x00007ff9602ebd2c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:830]
PackagingResults: Error: [Callstack] 0x00007ff9602a029e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:484]
PackagingResults: Error: [Callstack] 0x00007ff9601699b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:879]
PackagingResults: Error: [Callstack] 0x00007ff96041a270 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1198]
PackagingResults: Error: [Callstack] 0x00007ff96041907a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1482]
PackagingResults: Error: [Callstack] 0x00007ff9604196e0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1462]
PackagingResults: Error: [Callstack] 0x00007ff948f3ee5f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2544]
PackagingResults: Error: [Callstack] 0x00007ff948f3f0a6 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1862]
PackagingResults: Error: [Callstack] 0x00007ff948f554b0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1809]
PackagingResults: Error: [Callstack] 0x00007ff948f73cde UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1152]
PackagingResults: Error: [Callstack] 0x00007ff948d9d216 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1001]
PackagingResults: Error: [Callstack] 0x00007ff948dc001c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:668]
PackagingResults: Error: [Callstack] 0x00007ff6ce2c910e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ff6ce2c095c UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:129]
PackagingResults: Error: [Callstack] 0x00007ff6ce2c0c0a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6ce2d573d UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff6ce2d7a3e UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ff9a0837034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9a1f82651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

Could you solve something?

Looks like I’m pretty late on this but it doesn’t look like anything is wrong with your project. If anything I’d uninstall and reinstall all your dev tools. Try on another machine first. All the errors you’re getting are from the engine’s source.