Hi, I have a project with 4.27.2 and building for the pico neo 3/android works. Now I went over to ue5, exchanged the plugin for neo 3 (for ue5) and want to build for android and get the following error:
UATHelper: Packaging (Android (ASTC)): Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:573: error: method AndroidThunkJava_IsOculusMobileApplication() is already defined in class GameActivity
I checked that the Oculus VR and the SteamVR plugins are disabled but I still getting this error.
I cant figure out what’s the problem here.
You could test:
- Open the *.uproject file to check which plugins are still enabled
- Depending on how you duplicated the project: Delete everything except Config, Content,(Plugins), and *.uproject file.
Be sure to make a backup.
I found out, the experimental pico sdk/plugin for ue5 did not work with the OpenXR plugin, so when I disable the OpenXR plugin the error is gone.
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