Hey guys,
I’m working as a sound designer with a team that made an Unreal project with Windows computers (C++ based I think), I downloaded it via Git and can’t open it on my Mac. I started learning Unreal a few weeks ago so I might have missed something. Being on Mac, I don’t use Visual Studio but XCode. Those are the specs:
MacBook Pro M2Max
MacOS Sequoia 15.3
Unreal 5.44
When I’m trying to open the project on Unreal, I’m facing this error message:
I have two options: if I click Yes , after a few seconds, I get the following message and the project doesn’t open:
If I click No , I get this message instead:
And then, if I click Yes , the Unreal Launcher opens, shaders start loading, etc., but around 75% I get this error and the session still doesn’t open:
Do you guys have any idea why this is happening or how to fix it ?
I appreciate any help in advance !
Noé
Hello there @Nonokillerz !
Checking your issue through the community, this problem was encountered in two other threads. Please test their resolution methods for your scenario:
Hi all,
I just pushed for the first time an UE4 project from a git repo and, when trying to open the project, I get this error:
Missing [GameName] Modules
The following modules are missing or built with a different engine version:
UE4Editor-[GameName].dylib
where [GameName] is the name of the project.
The project has been created on a Windows machine, while I’m working on a Mac computer, and I guess that’s where the problem comes from. Can anyone help me solving this?
Thanks.
My project won’t load! I’ve looked through the solutions on the forums and I’m not sure if I’m just doing something wrong or whatever but I cannot get this to load!
"The following modules are missing or built with a different engine version:
Would you like to rebuild them now?"
Then
“Levels could not be compiled. Try rebuilding from source manually.”
Please help!! Also – break it down easily for me, as if I’m a n00b.
Heelllpppp