Hi all,
I just pushed for the first time an UE4 project from a git repo and, when trying to open the project, I get this error:
Missing [GameName] Modules
The following modules are missing or built with a different engine version:
UE4Editor-[GameName].dylib
where [GameName] is the name of the project.
The project has been created on a Windows machine, while I’m working on a Mac computer, and I guess that’s where the problem comes from. Can anyone help me solving this?
Hey! So yes, I know the decision now - you should create new project and get the new folder in the UE4 projects folder (it will be created automatically). Then you should copy everything from your real project folder to this new one EXCEPT saves and .uproject file and run it. In my case it worked BUT there’s still a problem - it will not recompile your project, it will just solve the problem with modules. But how to recompile (on MacOS in my case) I don’t know
This message appears when your source code (c++ (.cpp / .h files)) have changed, or requires compilation.
Install Visual Studio Community 2019, a free programmer tool used to compile source code.
You right click the .uproject file in the project folder and select “generate visual studio files”
Open the generated .sln file.
Right click the project name in Visual Studio and click compile. Wait until the source is built (without errors), after that you can start the project in Unreal Engine.