Can't Open UEFN Project - Says there's a duplicate file on my computer and I can't find a way to delete it

Summary

I’m unable to open my UEFN project called ‘Beanstalk.’ I get an error (image uploaded here) saying that there are two Beanstalk projects saved on my computer in different locations. When I try to delete one, it always comes back. Not sure how this happened, but could really use some help on this, as I am unable to update my project and plublish it.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

na

Expected Result

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Observed Result

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Platform(s)

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Ooop, I see what happened, your project is a “plugin” technically (all projects are), but there seems to be a fortnite plugin also named beanstalk.

Seems to be similar issue with this bug report over here The addition of the DelMar Goldrush level plugin has bricked my project - #17 by jv_srs

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Thank you, Mineblo. On that thread you provided, it seems that they had to zip the project and email it to someone to fix on Epic’s end?

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If you open the project file in notepad you can probs change the name if you dnt mind the urc i would also delete the folder and re checkin

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@AtAshTag Wouldn’t the plugin name still stay the same? Just with a new project name/id/module?

I had that plugin thing before when i made a island template and i went in
changed it in the notepad including folder name and deleted urc folder and it worked for me this is maybe 6 months ago so worth a try but i wouldnt change it if he doesnt know as it could break the project

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@MichaelRicks Would you mind trying to mark your project as a template and then Creating a new one Based on that Template? The templating process seems to add a 1 in the plugins name which might help your case, I will list the steps 1 by 1, its worth a try.

  1. Backup your project, copy the folders for your project to your desktop or somewhere safe to fall back in case something goes wrong.

  2. On your editor preferences


    Add a new folder somewhere (make sure its empty and to remember it)

  3. Copy your project folder inside of that folder.

  4. When you open UEFN you should see something like this, select your project from the templates folder and give it a new name, while testing it always changed the name of the plugin by renaming it the same but with an added 1 at the end. Let me know how it goes


    Thanks ashtag for the idea.

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Thank you so much! I will give this a try!

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Thank you for the suggestion AshTag!

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Thank you for your help - I tried the way you described and I was able to finally get the project to open, but it gave me the error that my files were not loaded (7500 of them) because they were not migrated correctly, so lost the dependencies or something.

I tried reverting back to a previous snapshot, and I made it worse, lolol.

I still have the backup project on my desktop, so didn’t lose anything. I do really appreciate you guys’ help in at least trying. I’m stumped now.

If that’s the case then there’s not much I can recommend unfortunately. One last thing I guess I could ask, it probably wont work if the earlier one didn’t, but try to rename the .uefnproject file to something else and try that again. Other than that I don’t have any info on how to rename plugins properly inside UEFN.

Did you see this error by any chance?

Yes, I even tried renaming the project file. The error I got when I was able to open the project was that the files didn’t load properly due to not using the migration tool. Copy and paste screwed it up, apparently.

I’ll probably need to zip up my project file and send it to Epic like the other guy had to do…

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